https://journals.leukolion.com/index.php/ijavr/issue/feed International Journal of Advanced Virtual Reality 2025-10-11T06:59:49+00:00 Dursun Akaslan ijavr@leukolion.com Open Journal Systems <p><strong>International Journal of Advanced Virtual Reality</strong> (IJAVR) aims to provide a ground where leading industrial researchers, scientists, engineers, practitioners and students from universities, research institutes, industries and organizations all around the world can exchange their latest research ideas, methods, findings and share their experiences. <strong>IJAVR</strong>:</p> <p>- is an international refereed journal that publishes articles in the field of Augmented Reality, Mixed Reality and Virtual Reality.</p> <p>- publishes two issues in March and December between the first and last days of each mentioned month.</p> <p>- is free, open access and does not charge any fees under any name such as Article Processing Fees.</p> <p>- uses a double-sided blind review system. The referee list is published on the web page of the journal at the beginning of each issue.</p> https://journals.leukolion.com/index.php/ijavr/article/view/28 3-point Tracking with Procedural and Baked Animation and Inverse Kinematic to Create a Closer Realistic Full-body Movement in Virtual Reality 2025-10-11T06:59:49+00:00 Raymond Leonardo Chandra chandra@lfi.rwth-aachen.de <p>This paper presents a full-body avatar animation that combines 3-point tracking, inverse kinematics, and procedural and baked animation to improve avatar realism in virtual reality (VR). The technique allows users to control a full-body avatar using only a VR headset and controllers without the need for further sensors. The scalability of the proposed system in terms of multiple animated avatars being in one scene has been evaluated. A study with 22 participants was conducted in Aachen, Germany to evaluate the level of immersion provided by the combined animation avatar. Voluntary sampling method was used to recruit the participants and the quantitative experiment method was used as methodology approach. All four hypotheses tested were supported. The first hypothesis was evaluated using the Chi-Squared test, while the remaining hypotheses were assessed through descriptive statistics and the Wilcoxon Signed-Rank test. The results showed that the combined animation technique improved immersion and increased users’ sense of presence and engagement in the VR environment. This study also found that the combined animation technique adequately reproduced the user’s movements. Thus, the full-body avatar system presented in this work has the potential to enhance the immersive experience of VR applications.</p> 2025-12-31T00:00:00+00:00 Copyright (c) 2025 Raymond Leonardo Chandra https://journals.leukolion.com/index.php/ijavr/article/view/30 The Impact of Virtual Reality on Children 2024-08-17T13:27:12+00:00 Şeyda İnce Sezer seydagul34@gmail.com <p style="font-weight: 400;">Virtual reality emerges as a technological revolution widely used and frequently resorted to in various fields worldwide. The effects of virtual reality on children from different perspectives are not often addressed. It is quite evident that children are one of the groups significantly affected by virtual reality. In this study, research exploring the effects of virtual reality on children from different perspectives is conducted. The impacts of virtual reality on children in terms of health, language and communication skills, mathematical thinking, obtaining enriched experiences, privacy, and security are investigated. This study examines the multifaceted impact of Virtual Reality (VR) technology on children, focusing on its educational benefits, effects on social and emotional development, health implications, and privacy and security concerns. VR technology, widely used across various sectors, offers immersive, interactive experiences by simulating real-world environments. In education, VR enhances learning by making abstract concepts more tangible, particularly in subjects like mathematics, and improves language and communication skills through engaging digital content. Health-wise, VR has been shown to alleviate stress and pain in medical settings, although concerns about its potential negative effects on eye health and the risks of excessive use remain. Privacy and security issues, including data protection, cyberbullying, and the need for parental controls, are critical when considering children’s use of VR. The study underscores the importance of balanced, safe, and supervised use of VR technology to maximize its benefits while mitigating its risks, providing valuable insights for educators, parents, and policymakers.</p> 2025-12-31T00:00:00+00:00 Copyright (c) 2025 Şeyda İnce Sezer https://journals.leukolion.com/index.php/ijavr/article/view/31 Integration of AR/VR Technologies with Artificial Intelligence in Museums 2024-12-03T11:59:24+00:00 Özlem Vargün ozlemvargun@harran.edu.tr <p>The aim of this paper is to review and examine the effects of the integration of Augmented Reality (AR), Virtual Reality (VR) technologies, and Artificial Intelligence (AI) in museums. Through a literature review method, the effects of these technologies on the preservation of cultural heritage, museum design, and visitor experiences are discussed using current examples. The research question is: "How does the integration of AR/VR and AI technologies in museums transform the preservation of cultural heritage, museum design, and visitor experiences?" This paper compiles examples from the literature to highlight the opportunities and innovations created by these technologies in museums. AR/VR and AI technologies are making museums more interactive, accessible, and engaging, and it is anticipated that the digitization process in museums will accelerate in the future, creating more personalized experiences. However, challenges such as data security, ethical issues, and copyright concerns are also important issues that need to be addressed. Consequently, based on the information gathered through the literature review, it is predicted that museums will increasingly adopt AR, VR, and AI technologies in the future.</p> 2025-12-31T00:00:00+00:00 Copyright (c) 2025 Özlem Vargün https://journals.leukolion.com/index.php/ijavr/article/view/29 Agnostic Extended Reality Development Strategies and Policies: A Systematic Literature Review 2024-03-22T19:43:27+00:00 Jason Robert Rameshwar jrameshwar@gmail.com Graham S. King graham.king@sta.uwi.edu <p>This work performed two PRISMA studies on literature from four academic databases, two search platforms, ten non-indexed journals, and eight XR websites from March to May 2023. The first study used a title-focused Boolean keyword search. The second study used a co-occurrence phrase search. The keywords and phrases relate to finding literature containing an XR development strategy or policy. The exclusion criteria involved non-English records, publications before 2019, and titles omitting search keywords or literature without co-occurrence phrases. The studies produced one eligible record. It is the authors’ 2023 publication of an agnostic XR development reference strategy used for the research questions, inclusion and exclusion criteria, and codebook. This research creates a systematic exclusion structure that researchers and stakeholders can adopt to identify potential XR development strategies or policies. The quantified breakdown of excluded and included literature from various sources and search strategies can guide future research work. This paper addresses the challenges of finding suitable literature and recommends removing data limitations, increasing literature sources, utilising non-academic search engines and AI LLMs, and implementing real-time alerts for new publications. The single eligible record highlights the research gap. It justifies the research focus on stakeholders' opinions and perspectives. The study identifies existing XR development literature with the potential to contribute to a partial strategy. It emphasises the need for more publications on clearly defined agnostic XR development strategies and policies. This paper demonstrates the value of reporting and publishing PRISMA studies that contain one or fewer records in the inclusion dataset.</p> 2025-10-03T00:00:00+00:00 Copyright (c) 2025 Jason Robert Rameshwar, Graham S. King https://journals.leukolion.com/index.php/ijavr/article/view/59 Virtual Reality in Agriculture: Applications and Challenges for Sustainable Farming 2025-10-05T11:06:12+00:00 Cengiz KAYA ckaya@harran.edu.tr <p>VR is becoming a revolution in the contemporary agriculture industry, as it provides immersive, interactive, and data-rich solutions that improve the decision-making process, training, and management of systems. This review will summarize the recent research in three areas of critical importance in crop management, pest management, and soil health by considering peer-reviewed literature, technology case reports and conceptual frameworks published between 2016 and 2025.The paper is methodologically thematic synthesis, after which the applications of VR are divided into categories in terms of functionality, seamless fusion with other technologies (e.g., drones, AI, IoT), as well as of interest to sustainable farming practices. The most important findings are that VR can be used to improve crop management by simulating fields and making precise interventions and visualization of data, pest control by virtual scouting, testing scenarios, and non-chemical integrated pest management (IPM), soil health education and monitoring based on 3D simulation and spatial analytics. All these applications prove that VR is a useful tool to enhance training, minimize operational risks, and make adaptive decisions. The review finds that VR has significant potential to be deployed in sustainable agriculture, but its larger-scale application is limited by the need to address issues that concern the cost of hardware, its usability, and the simulation fidelity and ethical concerns. Computer-assisted, VR combined with AI, IoT, and big data analytics will make it one of the main enablers of resilience-driven, precision-focused farming systems.</p> 2025-12-31T00:00:00+00:00 Copyright (c) 2025 Cengiz KAYA