The Impact of Virtual Reality on Children
DOI:
https://doi.org/10.5281/zenodo.18111243Keywords:
Virtual reality, children, education, privacy, safety, mathematical thinkingAbstract
Virtual reality emerges as a technological revolution widely used and frequently resorted to in various fields worldwide. The effects of virtual reality on children from different perspectives are not often addressed. It is quite evident that children are one of the groups significantly affected by virtual reality. In this study, research exploring the effects of virtual reality on children from different perspectives is conducted. The impacts of virtual reality on children in terms of health, language and communication skills, mathematical thinking, obtaining enriched experiences, privacy, and security are investigated. This study examines the multifaceted impact of Virtual Reality (VR) technology on children, focusing on its educational benefits, effects on social and emotional development, health implications, and privacy and security concerns. VR technology, widely used across various sectors, offers immersive, interactive experiences by simulating real-world environments. In education, VR enhances learning by making abstract concepts more tangible, particularly in subjects like mathematics, and improves language and communication skills through engaging digital content. Health-wise, VR has been shown to alleviate stress and pain in medical settings, although concerns about its potential negative effects on eye health and the risks of excessive use remain. Privacy and security issues, including data protection, cyberbullying, and the need for parental controls, are critical when considering children’s use of VR. The study underscores the importance of balanced, safe, and supervised use of VR technology to maximize its benefits while mitigating its risks, providing valuable insights for educators, parents, and policymakers.
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This work is licensed under a Creative Commons Attribution 4.0 International License.
Accepted 2025-12-31
Published 2025-12-31
